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Quest for infamy boy
Quest for infamy boy









quest for infamy boy quest for infamy boy

When someone starts a Kickstarter campaign for a “love letter” to classic adventure games, Quest for Infamy could be included in that list and no one would bat an eye. It isn’t an epic “reimagining” of a game well past its prime. Quest for Infamy isn’t a love letter to the classic adventure games of yore. Then, I looked at the clock and realized several hours had passed and that I should have been in bed ages ago. Within the next hour I was scratching my head over some convoluted puzzle involving a blacksmith ( read my preview here for more on that). “Look at this,” I thought to myself, “it even has 90’s-style graphics! How cute.” Within an hour I was engrossed with the game, exploring the town of Volksville and its surrounding woods as William Roehm, the cocky, devious main character. When I booted up Quest for Infamy, I expected another Kickstarter point-and-click adventure game trying to emulate the old days.

Quest for infamy boy series#

How many times do you read the phrase “love letter” while browsing Kickstarter? It’s gotten to the point that it actually makes me cringe a little whenever I see it, because most of the time it’s a red flag for “we tried to emulate how great this series was but we kinda failed so we’ll ship it as a ‘love letter’ instead of a ‘good game’ because it turns out we’re not so great at this sort of thing.” It very rarely feels genuine. Old School Adventuring Reborn In Quest For Infamy











Quest for infamy boy