


When someone starts a Kickstarter campaign for a “love letter” to classic adventure games, Quest for Infamy could be included in that list and no one would bat an eye. It isn’t an epic “reimagining” of a game well past its prime. Quest for Infamy isn’t a love letter to the classic adventure games of yore. Then, I looked at the clock and realized several hours had passed and that I should have been in bed ages ago. Within the next hour I was scratching my head over some convoluted puzzle involving a blacksmith ( read my preview here for more on that). “Look at this,” I thought to myself, “it even has 90’s-style graphics! How cute.” Within an hour I was engrossed with the game, exploring the town of Volksville and its surrounding woods as William Roehm, the cocky, devious main character. When I booted up Quest for Infamy, I expected another Kickstarter point-and-click adventure game trying to emulate the old days.
Quest for infamy boy series#
How many times do you read the phrase “love letter” while browsing Kickstarter? It’s gotten to the point that it actually makes me cringe a little whenever I see it, because most of the time it’s a red flag for “we tried to emulate how great this series was but we kinda failed so we’ll ship it as a ‘love letter’ instead of a ‘good game’ because it turns out we’re not so great at this sort of thing.” It very rarely feels genuine. Old School Adventuring Reborn In Quest For Infamy
